The James Clayton Column: Wreck-It Ralph blasts through nostalgia
Nostalgia is a powerful drug. It ensnares your senses, alters your mind
and makes you act in an irrational or outof-the-ordinary fashion. It is
addictive and will consume your entire being once its insidious grip
has taken hold.
Your desperate need for a constant fix that’ll dull the pain of
immediate reality will soon have you financially depleted, increasingly
antisocial and possibly physically and mentally impaired. Narcotic
thrills have nasty side effects, kids, so don’t grow up to be a
chronic-nostalgic.
As someone who’s dabbled in nostalgia, I’m very aware of how
dangerous it can be. One moment you’re going about regular business and
everything is reasonable and ‘normal’, and the next minute you find
that you’ve got Star Wars action figures clasped between clammy fingers for no valid reason.
When are you going to find time to play all these retro videogames
you’ve suddenly acquired in a blur of geekish excitement? How much money
have you spent on these sentimental splurges? You sucker! You got high
on the supply of nostalgia that pop culture keeps pushing down your
throat! Shame on you! Now, let’s have a look at your dusted-off Fighting Fantasy
book collection, because I loved reading them when I was a little boy
and seeing them again is bringing back sweet memories of imaginary
adventures from aeons ago.
Where was I before I trekked off on a teary-eyed, rose-tinted field-trip back to childhood? Oh yeah, I was watching Wreck-It Ralph
- Walt Disney Animation’s latest CG-animated feature finally arriving
for its wider UK release this week. It’s a brilliant film about the
titular villain of a vintage arcade game called Fix-It Felix Jr, which
is a little like a domesticated Donkey Kong with a hokey magic
hammer-wielding handyman as the hero instead of Jumpman (aka
Proto-Mario). Frustrated and resentful Ralph rebels against his assigned
role, and subsequently journeys into the arcade’s other game worlds.
It’s an inspired story idea that no doubt speaks to a lot of people,
albeit perhaps more of a niche audience than other Disney works. Anyone
with any experience or memory of arcade-style videogames will enjoy Wreck-It Ralph, and it’s interesting to consider as a major mainstream movie
that relates directly to a particular generation and a specific
subcultural social group. (You might argue that it’s an antisocial
group, but then you’d be propagating stereotypes about gamers and
showing that you’re possibly ill-informed and prejudiced. You lose and
have ten seconds to feel ashamed and decide to start over again, next
time playing nicer.)
For people familiar with retro videogaming, who were raised on 8-bit
lullabies or who spend hours immersed in pixelated fantasies, Wreck-It Ralph
is something of a dream come true on the movie screen. It’s a film that
was made for geeks and flashes with enthusiastic exuberance and
affection for its subject matter.
Even though I’d only identify myself as a casual gamer (because I
don’t play ‘em enough to merit distinction) I was extremely excited
about seeing the film, and had an absolute blast with it. Cameos from
characters that decorated the backdrop to my childhood - Sonic the
Hedgehog, Bowser, the Pac-Man ghosts - and recognisable iconography brought a huge smile to my face.
Even the references and gags built on games I’ve never played - Tapper and Q*bert,
for example, and the modern shooters pastiched in the fictional Hero’s
Duty - gave me reason to grin, and I appreciated the way the filmmakers
played to the audience’s knowledge with wit and good humour. Inevitably,
Wreck-It Ralph contains a considerable amount of product
placement, but there’s no cynicism in this picture - not one pixel. It
feels pure - a cinematic love letter to videogames, the arcade
experience and something that a great many geeks adore and understand.
I left the screening levelled up and sped straight home to play Street Fighter. Wreck-It Ralph made me want to load up Super Mario Kart
and devote more time to playing the other retro games that made school
nights magic back in the day. It’s a prime example of a film that
prompts you to get in touch with the repressed inner child and helps you
reconnect with fundamentals like fun, imagination and gleeful abandon
in escapism just for the sake of it. That’s important, because it’s
harder to access these things in the adult world.
This might sound like a complete chronic-nostalgic catastrophe, and
lead you to believe that outsiders who aren’t in the niche may find Wreck-It Ralph
to be an inaccessible feature that’s only performing to a particular
crowd. That’s not the case, though, and that’s unsurprising as it’s a
Disney concoction, for the House of Mouse specialises in weaving tales
that translate universally. Ultimately, story is king and the driving
forces are the themes rather than the setting and genre trappings.
Toy Story is a film about toys, but it’s not about toys, and likewise, Wreck-It Ralph
is a film about games, but it’s not about games, if you get what I
mean. It’s also telling that the largest amount of the movie’s running
time is spent in the world of racing game Sugar Rush, which looks like Super Mario Kart redesigned by Willy Wonka.
The realm of the delightfully-childish Vanellope von Schweetz is a
saccharine fancy-kingdom of chocolate-and-candy scenery populated by
cutesy girl racers and a king who acts like he’s auditioning for a part
in an Alice In Wonderland pantomime. This kind of aesthetic
doesn’t really jive with the stereotypical adult male image of the
‘hardcore game nerd’ that might be reckoned as Wreck-It Ralph’s target
demographic.
Wreck-It Ralph and other Disney flicks can be appreciated
and enjoyed widely regardless of age, gender, ethnicity or other
background variables. It’s always the plot and those universal themes
that form the soft centre, and Wreck-It Ralph delves into common
concerns of loneliness, self-esteem and finding love and personal
fulfilment in the face of seemingly-insurmountable adversity.
There are elements of courageous selflessness and self-sacrifice that underpin every Disney film, and furthermore, Wreck-It Ralph
follows the traditional underdog trope of an imperfect or ‘odd’ hero
overcoming their perceived deficiency -Vanellope’s glitching paralleling
the gimpy fin of Finding Nemo’s Nemo.
All of these find expression in beautiful art that frames a sweet
story acted out by original characters that you come to care about. It’s
a rich experience that does more than fire you up on a rocketshot of
retro chic and there are a lot of recent movies - both animated and live-action - that are managing to successfully meld nostalgia and human spirit in this manner.
See, for instance, stop-motion animations Frankenweenie and ParaNorman
- homages to old-school horror flicks imbued with fresh heart and
creative energy as touching family-friendly creations for contemporary
audiences. Likewise, Hugo is a eulogy to silent cinema and Super 8 loves Spielbergian sci-fi, but there’s emotional heft beneath the allusive tributes and borrowed stylings.
For more adult material, observe how Skyfall dredged up all
the memories for 007’s 50th anniversary but boldly established itself up
as a solid starting point for the series’ future. Also worthy of note
is martial arts geekout The Man With The Iron Fists from kung fu fanboy The RZA, which imposes a colourful customised mythos and hip hop style onto the generic chopsocky template.
Django Unchained, meanwhile, is another prime, sublime
Tarantino postmodern pulp fiction that mixes multiple genres and the
auteur’s enthusiasms into a fantastic original tale that makes poignant,
sophisticated points. These filmmakers pay tribute to their influences
but transcend them or, at least, don’t wear them as chains but rather
creatively re-appropriate them for fresh, inspired ends.
I’d say that this is the key to the new Star Wars sequels and rebooted franchises such as RoboCop and Conan The Barbarian.
By wielding nostalgia effectively as a weapon with real muscle, might
and soul power underneath, moviemakers can find tremendous success
(artistic and commercial) and make resonant pictures with staying power.
Wreck-It Ralph is an excellent example of how to achieve
this harmonious synthesis with geekish nostalgia operating as a
foundation upon which to craft something of substance and value beyond
the superficial. If you can creatively consolidate past, present and
future in well-made, entertaining and engaging pictures, you’ll power
past chronic nostalgia, defeat the end of level boss and rack up
incredible high scores. Win!
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