Friday 28 November 2014

Set work for 30 min 28.11.14

http://leighmediaa212pomo.blogspot.co.uk/2014/03/42-what-was-pomo-again-revision-homework.html

Assessment at 1:20

Use the powerpoints at the

Complete the grid linking explanation of why these stylistic elements are Postmodern (collapse of structures, lack of belief in progress and Grand Narratives, emptiness)


This means applying the characteristics to the stylistic terms

Eg hybridity = lack of belief in Grand narratives = collapse of structure separating genres

Assessment will be to write an analysis of  the Muse video of how this demonstrates the postmodern style characteristic, and explaining why these are PostModern (structures, reality etc...)

You have 30 mins - we have

Check your learning
http://leighmediaa212pomo.blogspot.co.uk/2013/02/what-is-pomo-short-answer-from-moe.html

End of class assessment
http://leighmediaa212pomo.blogspot.co.uk/2014/03/42-what-was-pomo-again-revision-homework.html

Homework
Watch wreck it Ralph - pre-learn the links below and write a 1 paragraph response
To what EXTENT (remember dying sexual relationship) is Ralph Postmodern?

Wednesday 14 May 2014

Thursday 15th May 2014 - Work to complete

Hi - Last 2 lessons, I am at the exam board moderating coursework meeting, sorry i can;t be there

Don't waste the lesson time!

Set work for Thursday Am
Lesson 5.3 The Postmodern Audience: Gaming, Taste,...
First: Teach each other about the following and apply each to examples of social media or games (with images/links/videos) and explain why they are postmodern

1. Audience & Text (collapses structures that seperate the 2 traditionally)

2. Loss of Grand Narrative (Morality)

3. Fluid Identities

4. Immersion & Flow

Create a blog post for the above, 1 comment for each of the 4 with your examples and explanation of why they are postmodern

Second: Check your learning against the links at the bottom of that post

Go Animate - class statements on Post-Modern audie...
Go Animate presentations - audience statements
How do Postmodern Media Texts challenge traditiona...
Reality TV: Post Modern Audience Theory  
Go Animates - Fluid Identities/Simulacra/Immersion...
Fluid Identities/Simulacra/Immersion & Flow

Post the link of your write up as a comment on this blog post, 1 per student or 1 for the class


Third: Watch the clip and apply to the 4 characteristics
French TV contestants made to inflict ‘torture’ — .
Write a response to the following statement: "Post-postmodern media allows the audience to be and to explore their 'real' selves: depraved, sadistic, sexual, violent, enjoying the pain and suffering of others. Without the repressive forces of society to hinder our true natures we are our most 'Real' in the simulated world."

To what extent do you agree with the above statement, refer to social media and any of the case studies looked at today to write a 300 word individual response.

Email to me by the end of class tomorrow morning.

Homework is posted on the blog for exam next week on Digimodernism, read up on it.

Thanks
RB


Homework for our final lesson: Digimodernism (or Post-Postmodernism)

Homework for next Tuesday - What is Digimodernism ...

Conclusion - Who is Digimodernism?

Find the evidence - define Digimodernism in 1 sentence, what aspects of PoMo does it continue with and which does it reject?

Look for the characteristics & examples from culture...Technology, Interconnected yet Alienated, Social Autism, Deeper retreat into Hyper-reality and Simulation

If Digimodernism was a person...Draw a picture

Conclusion: Is Pomo was the rejection of Grand Narratives, and PoMo is a Western belief system, how do you explain 9/11 and The Arab Spring? (look what these are up if you don't know) How is the rise of fundamentalist and extremist beliefs showing a search for identity and meaning?
Apply this to the incident below with Lee Rigby's murder last year


French TV contestants made to inflict ‘torture’ — The Milgram Experiment

http://rudhro.wordpress.com/2010/03/27/french-tv-contestants-made-to-inflict-torture/


A French TV documentary features people in a spoof game show administering what they are told are near lethal electric shocks to rival contestants.

Those taking part are told to pull levers to inflict shocks – increasing in voltage – upon their opponents.
Although unaware that the contestants were actors and there was no electrical current, 82% of participants in the Game of Death agreed to pull the lever.
Programme makers say they wanted to expose the dangers of reality TV shows.
They say the documentary shows how many participants in the setting of a TV show will agree to act against their own principles or moral codes when ordered to do something extreme.
The Game of Death has all the trappings of a traditional TV quiz show, with a roaring crowd chanting “punishment” and a glamorous hostess urging the players on.
Christophe Nick, the maker of the documentary, said they were “amazed” that so many participants obeyed the sadistic orders of the game show presenter.
“They are not equipped to disobey,” he told AFP.
“They don’t want to do it, they try to convince the authority figure that they should stop, but they don’t manage to.”
Yale experiment
The results reflect those of a similar experiment carried out almost 50 years ago at Yale University by social psychologist Stanley Milgram.
Participants took the role of a teacher, delivering what they believed were shocks to an actor every time they answered a question incorrectly.
Mr Nick says that his experiment shows that the TV element further increases people’s willingness to obey.
“With Milgram, 62% of people obeyed despicable orders. In the setting of television, it’s 80%,” he told Reuters.
The documentary was broadcast on the state-owned France 2 channel on Wednesday evening.

The Milgram experiment

The experimenter (E) orders the teacher (T), the subject of the experiment, to give what the latter believes are painful electric shocks to a learner (L), who is actually an actor and confederate. The subject believes that for each wrong answer, the learner was receiving actual electric shocks, though in reality there were no such punishments. Being separated from the subject, the confederate set up a tape recorder integrated with the electro-shock generator, which played pre-recorded sounds for each shock level etc.[1]
The Milgram experiment on obedience to authority figures was a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram, which measured the willingness of study participants to obey an authority figure who instructed them to perform acts that conflicted with their personal conscience. Milgram first described his research in 1963 in an article published in the Journal of Abnormal and Social Psychology,[1] and later discussed his findings in greater depth in his 1974 book, Obedience to Authority: An Experimental View.[2]
The experiments began in July 1961, three months after the start of the trial of German Nazi war criminal Adolf Eichmann in Jerusalem. Milgram devised his psychological study to answer the question: “Was it that Eichmann and his accomplices in the Holocaust had mutual intent, in at least with regard to the goals of the Holocaust?” In other words, “Was there a mutual sense of morality among those involved?” Milgram’s testing suggested that it could have been that the millions of accomplices were merely following orders, despite violating their deepest moral beliefs.

Tuesday 6 May 2014

Lesson 5.3 The Postmodern Audience: Gaming, Taste, Immersion & Flow


Which one is this...?

How do post-modern media texts challenge traditional text-reader relations and the concept of representation? 
In what ways do media audiences and industries operate differently in a post-modern world?

PoMo Audience Theory – Research & apply to our texts (give 1 statement each)
Read & Apply to our texts/exemplify -

Create Meaning
Group 1Go Animate
Are games postmodern

Create Meaning
Group 2Go Animate

Foucault: Fluid Identities - Not Fixed


Create Meaning
Group 3Go Animate
Handout - Flow & Immersion, Fluid Identities   

Resources to check your learning:

Apply to demonstrate: Create a Sim, screen record examples of what the content above describes
http://www.twinity.com/

Edit together a Video Essay responding the the questions, use the boxes approach we discussed last lesson.

Revision Boxes